The holy grail of virtual reality:A complete suspension of disbelief

本文最初由Labster Scientific Collaboration专家Mikkel Marfelt于2016年9月1日发表。here
虚拟现实(VR)是the2016年的科技主题。最大的科技公司都在为市场份额而战中启动VR硬件,并避免错过下一个“技术训练”(例如,请参阅例如VR硬件Google,三星,Sony,Facebookand even rumors about anApple VR headset)。高盛的预测,VR软件开发(尤其是虚拟仿真开发)将成为一个到2025年,720亿美元的市场。In short, VR is coming – like it or not.
It’s no secret that we here at实验室对VR感到兴奋。但是,如果我们要成功将VR引入教育和培训,我们需要知道如何创建解锁这些新的学习方法的VR模拟(注意:下图是从Tedtalk'华体会赞助ac米兰这个虚拟实验室将彻底改变科学课程‘).

迈克尔·阿特
CTO MichaelBodekær向TEDX展示了“这个虚拟实验室将彻底改变科学课”

A complete suspension of disbelief

So how can we unlock these new ways of learning? To do this we need to understand what VR does to your brain. The key to unlocking this is to focus on浸没- 在非物理世界中物理存在的感觉。沉浸是通过在图像,声音等中周围的VR用户来创建的stimulate您的感官。浸入有时被定义为:
“……用户对身体自我意识的意识状态通过在人造环境中包围而改变”– a state where users can experience a complete suspension of disbelief.
花点时间考虑一下:A complete suspension of disbelief。坦率地说,这真是太神奇了。Neo在矩阵在意识到他生活在模拟现实中之前。
The degree to which the virtual environment faithfully reproduces reality determines the degree of suspension of disbelief. The greater the suspension of disbelief, the greater the degree of presence achieved. For some purposes the holy grail of VR is to make you experience the virtual world as the real world. For educational purposes, complete suspension of disbelief is great to unlock, but not necessarily the best way to learn. For some of our simulations here at Labster, a complete suspension of disbelief would not work. We develop simulations where students can use explosive materials, work with deadly viruses and other things that people would not engage with, if sensing a complete suspension of disbelief (you would not risk blowing yourself up if you truly believed this could happen in a virtual world).

VR对您的大脑做什么

At the moment we, here at Labster, are researching how VR impacts peoples ability to learn by measuring brain waves usingEEG(请参阅下图)。我们认为,要创建下一代的开创性学习工具,我们必须掌握创造沉浸式的技能。不过,更重要的是,我们必须掌握不同程度的浸入to impact peoples ability to learn.

学生使用Labster-VR-LABS
Students are engaged while using Labster’s VR labs

Of course, today in 2016, we are far from creating a complete suspension of disbelief. We still need to know much more about how to build perfectly immersive virtual worlds. However, the better we understand ways to create immersion, and the better we understand ways to use different degrees of immersion, the better we will become at making students and employees learn. This will enable people tolearn through failureby letting them make mistakes without actually blowing themselves up or destroying lab equipment.
Today, researchers, tech providers and software developers around the world are building the very first versions of what one day might become truly simulated realities – though we are far from reaching the goal yet, we are approaching a future where we can create a complete suspension of disbelief.

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University of Florida

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